MaCo Graphics
 

Bouncing Ball

Software: Ulead PhotoImpact 8 and Gif Animator 5

Skill Level:  Beginner

Featured Tools:
Path and Pick Tools.

Additional Tools:
None.

Note:  Create an animated bouncing ball using PhotoImpact 8 and Gif Animator 5.

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bouncing ball

This tutorial will instruct you on how to create a simple animated bouncing ball.  On your desktop create a folder called "bouncing ball" to save your images.

Open a canvas 250x100.   With the Path Drawing Tool, Shape: Circle, create a ball approximately 49x49 in any color you prefer.  Place the ball to the bottom left hand side of your canvas as shown in the screenshot below.

positioning

While the ball is still active, hold down the Ctrl Key and place your mouse on the ball.  While holding down the left click on the mouse, drag up to the top.  A duplicate of the ball has been made.  Position it as shown in the screenshot below.

positioning

Repeat duplicating the ball as in the step above until you have 9 balls.  Place them as shown in the screenshot below.

layout

Click open the Layer Manager.  You'll note all 9 objects (balls).  The "eye" icon denotes that they are all "showing".  We'll be hiding all Objects but one, in sequence, to create a frame for each ball to save and use later in Gif Animator 5.

Layer Manager

Creating Frames

Click the "eye" icon on Objects 2 through 9 to hide them.  Object 1 should be the only object showing on your canvas.  See screenshots below.

Layer Manager

Frame 1

Right click and Merge All.   An alert box will pop up telling you there are hidden objects that will be removed.   Click Yes.

  Alert Box

Go to Web, Image Optimizer.  Click on the Gif tab and save to your "bouncing ball" folder as "frame1".

Save

To create Frame 2, click undo once.  In the Layer Manager click on the "eye" icon to show Object 2.   Ball 2 will appear on your canvas.  Click on the "eye" icon on Object 1 to hide the first ball.  Merge all and save this as "frame2".

To create Frame 3, again, click undo once.  Click on Object 3 to show the third ball in the sequence and hide Object 2.  Merge All and save as "frame3".

Continue the above steps, until you've created 9 frames of each ball in sequence.

Animating Your Ball

To the top right in PhotoImpact there is a "Switch" tab.  Click on this and Gif Animator will open.  Switch

Note: Some users may not have the Switch tab showing in PI.  Open Gif Animator from your Start Menu.

The first screen to appear once Gif Animator opens is the Startup Wizard.  Click the Animation Wizard.

StartUp Wizard

The Setup Canvas Size dialogue box will appear.  Your frames were made on a 250x100 canvas.  Enter these values in the box and click Next.

set canvas size

The Select Files dialogue box will appear.  Click on the Add Image button.

select files

Browse to the "bouncing ball" folder where you saved your frames.  You need to import the frames in reverse order.  While holding down the Ctrl Key, click on frame9.gif, frame8.gif, etc. until you have all frames highlighted.  (Note in the screenshot below they are in correct order in the File name box.)  Click Open.

add files

You'll be returned to the Select File dialogue box.  Click Next.

select files

The next box to appear is the Frame Duration dialogue box.  Keep the values at default and click Next.

frame duration

The last box of the Animation Wizard is the "Done" box.  If you've got any second thoughts, you can click on the back keys.  ;)  Click Finish.

All 9 frames are now imported into Gif Animator.  Your work area will look like the screenshot shown below.

work area

Click on the Preview Tab.   You've got a bouncing ball but it's a bit on the sluggish side.  So let's change the timing of the frames.

Click on the Edit tab.  In the Frame Panel (located at the bottom of the work area shown above - 1-Frame, 2-Frame, etc.) click on Frame 1 to highlight it.  While holding down the Shift Key, click on Frame 9.  All frames should now be highlighted.  Right click and click on Frame Properties.  The Frame Properties dialogue box will open.  Set the "Delay" at 15 and leave it at "Smart" for removal.  Click on the Preview Tab and your bouncing ball should be bouncing around like the one shown here.

bouncing ball

Now let's have him bouncing back and forth. 

Highlight all frames (1-9), right click and click on "Duplicate Frame".  A duplicate set of the 9 frames is now added to the frame panel.  Keep these frames highlighted.  Right click again and click on Reverse Frame Order.  Make sure "Reverse the order of the selected frames" is checked.  Click OK.  We're not done yet!   Click on the Preview Tab to view the animation.  Can you notice the little pause of the ball when it reaches the end point and the start point of the animation?  To remove this pause we need to delete a couple of frames. 

In the Frame Panel, look at Frame 9 and 10.  They are the same.  Let's delete Frame 10.  Highlight Frame 10 and right click.  Click on Delete Frame.  Frame 17 is also a duplicate of Frame 1.  Delete Frame 17.  Now click on the Preview tab.  This is a much smoother animation. 

bouncing ball

Saving and Optimizing Your Animation

To save your animation, go to File, Optimization Wizard.  The first screen that appears is the Preset dialogue box.  Click on the Line Art box and a drop down menu will appear.  Choose Line Art 64.  Click Finish.

Optimization Wizard

The Optimization result dialogue box shows you how large your file is after optimizing.  Click on the Preview Tab.  If you're not satisfied with the results you can click on Another Try and this will bring you back to the Optimization Wizard.  You can use another setting.   If you're satisfied with the results, click on Save As and save your animation.  

Optimization Results

 

I hope you've enjoyed this tutorial.

 

Learn Gif Animator 5!

 

See our online course for Gif Animator 5 at the Visual Arts Academy for a more indepth way to learn animation.  You will leave with a solid foundation of knowledge and experience of the program and how to animate! 

Click here to see what former students have to say about the course.

 

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